Gameplay Basics
Mastering movement and combat is essential for survival in the EleRealm. Learn how to extract resources properly and defend yourself.
Controls
Directional Combat
Left Click: Left Swing (Targets Head & Left Arm)
Right Click: Right Swing (Targets Head & Right Arm)
L+R Click: Center Overhead (Targets Head & Core)
Tip: Match your opponent's direction to clash weapons and negate damage!
Block Health System
Head: Critical vision & damage.
Core: Vital organs. If destroyed, you die.
Arms: Affect attack speed/strength.
Legs: Affect movement speed.
Visit the Medic to restore lost blocks.
Timings & Limits
| Harvesting | 0.4s |
| Item Pickup | 0.3s |
| Extraction | 0.5s |
| Resource Respawn | 60s |
| Teleport | 30s CD |
| Monster Respawn | 10-20s |
Field of View (FOV)
Obstacles: Walls, mountains, and trees block view.
Strategy: Use corners and darkness to your advantage.
Factions
The world is divided. Choose your allegiance carefully. Each faction commands armies of AI Mercenaries that defend territory.
Faction Facilities
1,000 Item Capacity
AI Drones Auto-Deposit
Safe Zone Base
Gov Buildings & Trading
Elected Leaders
Speeches, Tax & Rules
Claim tiles by walking
Expands Faction Map
Void Reapers
Chaos & EntropyMasters of the dark void, consuming all light. They believe the fracturing of the realm is a holy event.
Crimson Legion
Conquest & BloodBlood-sworn warriors of endless conquest. They seek to unite the fractured worlds through absolute force.
Shadow Covenant
Stealth & SecretsSilent assassins lurking in darkness. They operate from the shadows, prioritizing information and precision strikes.
Iron Dominion
Industry & SteelUnyielding machines of war. They value efficiency, industrial progress, and the purity of steel over flesh.
Plague Harbingers
Decay & MutationCarriers of decay and corruption. They embrace the toxic transformation of the worlds as a new form of evolution.
Frost Wraiths
Cold & SilenceFrozen spirits of eternal winter. They seek to bring the calm stillness of absolute zero to the chaotic realms.
Ember Cult
Fire & PurificationFanatics who worship cleansing fire. They believe the only way to save the world is to burn away the corruption.
Abyssal Order
Depths & MysteryAncient ones risen from the deep. They guard the secrets of the deep oceans and the eldritch powers within.
Archetypes & Roles
While your stats are defined by your role (Balanced, Striker, Scout, Tank), your exact Title changes depending on the World you are in.
The Balanced
Role: All-RounderStandard health and damage. Adaptable to any situation.
| Health | 150 (100%) |
| Speed | Normal |
| Damage | Normal |
The Striker
Role: High DamageSacrifices some defense for raw stopping power.
| Health | Health x1.2 |
| Speed | Normal |
| Damage | High |
The Scout
Role: SpeedFast mover designed for quick extraction and flanking. Lower health.
| Health | Health x0.9 |
| Speed | Fast |
| Damage | Medium |
The Tank
Role: SurvivalMasive health pool for holding territory, but slower movement.
| Health | Health x1.5 |
| Speed | Slow |
| Damage | High |
World Variants
| World Theme | Balanced | Striker | Scout | Tank |
|---|---|---|---|---|
| Default | Default | Warrior | Scout | Tank |
| Sea | Pirate | Sea Warrior | Navigator | Diver |
| Western | Cowboy | Sheriff | Outlaw | Prospector |
| Futuristic | Soldier | Mech Pilot | Recon | Juggernaut |
| Jungle | Explorer | Hunter | Scout | Shaman |
| Desert | Nomad | Raider | Assassin | Warlord |
| Ice | Survivor | Berserker | Tracker | Guardian |
| Cyberpunk | Runner | Enforcer | Netrunner | Cyborg |
| Medieval | Peasant | Knight | Rogue | Paladin |
| Alien | Colonist | Marine | Xenobiologist | Exo Trooper |
Buildings & Crafting
Secure your territory by constructing defensive structures using resources gathered from the wild.
Lookout Tower
ReconnaissanceProvides a high vantage point to spot enemies. Can be upgraded with automated defenses.
| Construction Cost | |
| Hardwood | 5 |
| Iron Dust | 5 |
| Sand Crystal | 5 |
Automated Turret
DefenseAutomatically fires upon enemies from opposing factions. Requires ammo to function.
| Construction Cost | |
| Iron Dust | 5 |
| Circuit Shard | 5 |
| Nano Core | 5 |
Requires Turret Ammo (Crafted with Iron Dust + Circuit Shard).
Teleport Beacon
TransportAllows instant travel to this location from other beacons. Vital for reinforcing distant territories.
| Construction Cost | |
| Void Crystal | 5 |
| Circuit Shard | 5 |
| Neon Bar | 5 |
Storage Box
UtilityPersonal storage for items. Safe from death drops.
| Construction Cost | |
| Hardwood | 10 |
| Iron Dust | 2 |
Disposable Designer
Meta CustomizationLocated in the Meta World. Use bonus blocks earned from leveling to customize your Archetype's layout and stats.
| Requirements | |
| Player Level | 2+ |
| Cost | Free |
World Resources
Harvest resources by destroying decorations. Each world has unique materials.
| World | Common | Uncommon | Rare |
|---|---|---|---|
| Sea | Seaweed Essence | Coral Fragment | Sea Pearl |
| Western | Iron Dust | Cactus Needle | Snake Venom |
| Future | Circuit Shard | Plasma Cell | Nano Core |
| Jungle | Hardwood | Jungle Venom | Rare Orchid |
| Desert | Sand Crystal | Scarab Shell | Ancient Relic |
| Ice | Ice Shard | Mammoth Bone | Frost Crystal |
| Cyber | Circuit Shard | Synth Compound | Neural Chip |
| Medieval | Iron Dust | Enchanted Hay | Royal Crest |
| Alien | Alien Crystal | Biolum Spore | Xenomorph Gland |
Neutral Structures
Scattered across the worlds are neutral buildings (Radio Towers, Bunkers, Ruins). Destroy them to harvest significant resources, but beware of their tactical value to others.
Items & Gear
Equipment is thematic to the world it is found in. Combine armor and augments to customize your capabilities.
Armor Sets
Equip matching sets for maximum style. Found in specific world themes.
Sea & Ice
- Coral Mail (Uncommon)
- Shell Plate (Rare)
- Frost Mail (Uncommon) - Freeze Effect
- Glacier Plate (Rare) - Freeze+
Future & Cyber
- Plasma Shield (Rare)
- Nano Suit (Legendary) - Vampiric
- Neon Shield (Rare) - Lighting
Wilds
- Vine Armor (Uncommon) - Venom
- Beast Hide (Rare)
- Xenomorph Hide (Epic) - Venom+
Historic
- Iron Plate (Rare)
- Dragon Scale (Epic) - Inferno
- Sheriff Badge (Rare)
- Pharaoh Plate (Legendary) - Inferno
Hell Sets
End-Game Gear- Demon Plate (Epic) - Inferno+
- Void Cloak (Epic) - Vampiric+
- Corruption Shell (Legendary) - Decay
Unique Weapons
Weapons are unique to each world. Some have special effects.
Sea & Ice
- Coral Trident (120 Dmg) - Frost Bite
- Rusty Anchor (180 Dmg) - Inferno
- Frost Axe (190 Dmg) - Frost Bite x2
- Ice Spear (140 Dmg) - Frost Bite
West & Desert
- Six Shooter (140 Dmg) - Lightning
- Lasso (100 Dmg) - Frost Bite
- Golden Scimitar (150 Dmg) - Inferno
- Pharaoh Staff (120 Dmg) - Soul Reaper
Future & Cyber
- Plasma Rifle (160 Dmg) - Lightning
- Energy Blade (200 Dmg) - Vampiric
- Neon Katana (170 Dmg) - Vampiric
- Smart Pistol (130 Dmg) - Lightning
Wilds & Alien
- Jungle Machete (130 Dmg)
- Poison Blowdart (110 Dmg) - Venom
- Bio-Blade (160 Dmg) - Venom
- Acid Spitter (110 Dmg) - Venom x2
Medieval
- Knight Sword (150 Dmg)
- War Mace (200 Dmg) - Inferno
Status Effects
Inferno
Burns the target for damage over time. Prevents health regeneration.
Frost Bite
Slows movement and attack speed. Shatters on death.
Venom
Reduces healing received and deals decay damage.
Lightning
Chains damage to nearby enemies. Stuns briefly.
Vampiric
Heals the attacker for a portion of damage dealt.
Void Touch
Reduces max health temporarily. Stacks with each hit.
Rare Augments
Rocket Brain
Futuristic • EpicExplosive finale on kill. Turns your mind into a weapon.
Tentacle Arm
Sea • UncommonIncreases range and deals frost damage on hit.
Mantis Blades
Cyberpunk • EpicMassive damage boost at close range with vampiric drain.
Hellfire Fist
Hell Inferno • LegendaryDevastating fire damage that burns targets over time.
Scorpion Tail
Desert • EpicVenomous strikes that poison enemies on contact.
Void Eye
Hell Void • LegendarySignificantly increases vision range and reaps souls on kill.
Hell Worlds
High-risk, high-reward zones that open for limited windows. Enter at your own peril.
The Cycle
Hell worlds operate on a 25-minute cycle. They are OPEN for 5 minutes, then CLOSED for 20 minutes.
| The Inferno | Opens at XX:00 |
| The Abyss | Opens at XX:08 |
| The Void | Opens at XX:16 |
Bosses
Fire Demon Lord (Inferno)
Abyss Lord (Abyss)
Chaos Titan (Void)
Warning: bosses deal massive damage and have huge HP pools.
Legendary Loot
Surviving a Hell World allows you to extract with exclusive weapons.
- Inferno Blade - High Damage
- Void Reaper - Life Steal
- Blade of Chaos - Random Crits
Closing Protocol
When a Hell World closes, purification protocols engage.
Warning: A countdown appears 1 minute before closing.
Extraction: All remaining characters are forcibly extracted to the Meta
World.
Tip: You keep your loot, but risk combat until the very end.
Bestiary
Know your enemy. Monsters vary by world, with unique attack patterns and capabilities.
Sea World
-
Giant Crab
HP: 80 | Dmg: 270
Pincers hit 4 blocks at once. -
Stinging Jellyfish
HP: 50 | Dmg: 360
Fragile but deals massive damage.
Western World
-
Rattlesnake
HP: 60 | Dmg: 480
Fast striker, hits 2 blocks. -
Desert Scorpion
HP: 70 | Dmg: 330
Armored threat.
Futuristic World
-
Attack Drone
HP: 60 | Dmg: 420
Swarm tactics, high aggro range. -
Sentry Turret
HP: 100 | Dmg: 600
Stationary but lethal.
Jungle World
-
Jungle Viper
HP: 55 | Dmg: 540
Deadly poison attacks. -
Giant Spider
HP: 65 | Dmg: 300
Multi-leg strikes hit 5 blocks.
Desert World
-
Sand Worm
HP: 90 | Dmg: 480
High HP, terror of the dunes. -
Mummy
HP: 80 | Dmg: 390
Relentless pursuer.
Ice World
-
Ice Golem
HP: 100 | Dmg: 540
Tanky, slows enemies. -
Frost Wolf
HP: 70 | Dmg: 420
Pack hunter, large aggro range.
Cyberpunk World
-
Gang Bot
HP: 75 | Dmg: 450
Neon-infused brawler. -
Cyber Hound
HP: 65 | Dmg: 390
Mechanized pursuit unit.
Medieval World
-
Skeleton Warrior
HP: 60 | Dmg: 360
The classic dungeon foe. -
Goblin
HP: 50 | Dmg: 270
Weak alone, dangerous in groups.
Alien World
-
Xenomorph
HP: 85 | Dmg: 600
Apex predator. High damage. -
Spore Beast
HP: 70 | Dmg: 300
Toxic fungal horror.